Workshop Program

Workshop Program

Details about the CHI ’13 workshop on “Gaze Interaction in the Post-WIMP World” are described in the official workshop description document.

09.00 – 09.15 Opening and introduction
09.15 – 10.40 Paper session I
10.40 – 11.00 Coffee break
11.00 – 12.30 Paper session II
12.30 – 14.00 Lunch break
14.00 – 14.50 Demo session
14.50 – 15.10 Coffee break
15.20 – 16.30 Envisioning & Design (group work session)
16.30 – 17.00 Presentation of group results
17.00 – 17.45 Brainstorming about the future of gaze-based interaction
17.45 – 18.00 Workshop closing
19.30 Optional: Joint workshop dinner

 

Paper Session I

Apps for Me, Too: Gaze and Natural Interaction Applications for Varying Cognitive Strengths on a Multi-touch Table Network
Cumhur Erkut, Roman Bednarik, Susanne Mäkelä and Jari Kleimola

Workshop (W) paper

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Combining Touch and Gaze for Distant Selection in a Tabletop Setting
Michael Mauderer, Florian Daiber and Antonio Krüger

W

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Gaze-supported Foot Interaction in Zoomable Information Spaces
Fabian Göbel, Konstantin Klamka, Andreas Siegel, Stefan Vogt, Sophie Stellmach and Raimund Dachselt

W

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Gaze-Based Controlling a Vehicle
Diako Mardanbegi and Dan Witzner Hansen

W

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Using Dual Eye Tracking to Investigate Real Time Social Interactions
Iva Barisic, Bert Timmermans, Ulrich Pfeiffer, Gary Bente, Kai Vogeley and Leonhard Schilbach

Position (P) paper

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Gaze Interaction in the Near-Field: Accommodating Vergence at Arm’s Length
Sabarish Babu, Andrew Duchowski, Anand Gramopadhye, Donald House and Rui Wang

P

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Gaze Tracking Through Smartphones
John Paulin Hansen, Henrik Skovsgaard and Emilie Møllenbach

P

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Visual Focus-Aware Applications and Services in Multi-Display Environments
Jakub Dostal, Per Ola Kristensson and Aaron Quigley

P

pdf

 

Paper Session II

Gaze informed View Management in Mobile Augmented Reality
Ann Mcnamara

W

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Towards Wearable Gaze Supported Augmented Cognition
Andrew Kurauchi, Carlos Morimoto, Diako Mardanbegi and Dan Hansen

W

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An Evaluation of 2D Target Expansion for Gaze-based Interactions
Xinyong Zhang, Hongbin Zha and Wei Ma

W

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Eye Tracking as Interface for Parametric Design
Henrik Ekeus, Peter W. Mcowan and Mark Plumbley

W

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Defining Gaze Interaction Events
Jari Kangas, Oleg Špakov, Päivi Majaranta, Jussi Rantala, Poika Isokoski and Roope Raisamo

P

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Defining Standard Gaze Tracking API
Oleg Špakov

P

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Affect-Gaze-Gesture. A three layer model of post-WIMP interaction
Krzysztof Krejtz and Cezary Biele

P

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Gaze-Contingent Simulations of Visual Defects in Virtual Environment: Challenges and Limitations
Margarita Vinnikov and Robert Allison

P

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Interactive gaze-supported applications in the Post-WIMP world